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Software-only Vulkan implementations such as Lavapipe are no longer reported to the application as long as there is a Vulkan-capable GPU present on the system. This is mostly intended as a workaround for games that do not work correctly at high frame rates, but can also be controlled with an environment variable. This may help with games that are limited by vertical synchronization, DXGI frame latency settings, or external frame limiters that operate on vkAcquireNextImageKHR (PR #2075). Reduced presentation latency by up to one frame under some circumstances.Implemented Conservative Rasterization for supported GPUs, which allows enabling the Nvidia ShadowLibs option in Final Fantasy XV and possibly similar options in other games.
![fantasy grounds 2 force load setting fantasy grounds 2 force load setting](https://i.imgur.com/vEACv4x.png)
Note that Nier videos currently do not work with Proton for other reasons. This is needed for videos in Nier Replicant to play back ( #2048), and may also be required for Contra: Rogue Corps ( #1676).
FANTASY GROUNDS 2 FORCE LOAD SETTING WINDOWS
Reimplemented locking primitives based on Windows SRW locks.Removed some workarounds for very old Mesa versions (19.0 and older).This can reduce memory usage and the number of image copies necessary to move data between the CPU and GPU, and fixes severe performance issues in Roblox on Nvidia GPUs. Rewrote the way staging textures are handled in D3D11.Fixed a number of performance and stability issues introduced with the D3D9 locking rewrite in 1.9 ( #2142, #2149, #2150, #2164, #2168).Sine Mora EX: Added 60 FPS lock ( #2261).Shin Megami Tensei 3: Fixed hang when entering save room ( #2161).Payday: Fix flickering reflections ( #2259).Note that the game itself has further issues loading certain parts of the game, which do not appear to be related to wine or DXVK in any way. Pathfinder: Wrath of the Rightous: Fixed GPU hang in loading screen.Paranormal Files: Fix black screen ( #2192).Need For Speed Heat: Fixed ground textures rendering incorrectly ( #1764).Fantasy Grounds: Fix incorrect rendering ( #2251).The game still crashes when loading battles due to running out of address space. Total War Medieval 2: Fixed black lines on the world map ( #2258) and settings text ( #2247).Crysis 3, Homefront The Revolution: Worked around poor performance ( #2256) ( #2241).Call of Cthulhu: Fixed reflection rendering ( #2248).Fixed various issues when the d3d11.relaxedBarriers option is enabled.Fixed various issues when the d3d9.evictManagedTexturesOnUnlock option is enabled.Fixed various failures in wine's D3D9 tests.